A quick personal project I created based on a TitanForge concept for their battle arena game SMITE. This was my first attempt at hand painting foliage and I was quite pleased with the result. Symmetry was used throughout the asset although the tri count could have been further condensed using trim sheets and decals. However, I wanted to treat this piece as a hero asset and felt more comfortable sculpting these elements.
Rendered in Unreal Engine 4.