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SMITE Fan Art

A quick personal project I created based on a TitanForge concept for their battle arena game SMITE. This was my first attempt at hand painting foliage and I was quite pleased with the result. Symmetry was used throughout the asset although the tri count could have been further condensed using trim sheets and decals. However, I wanted to treat this piece as a hero asset and felt more comfortable sculpting these elements.

Rendered in Unreal Engine 4.

Beauty Shot

Beauty Shot

Hi-poly Sculpt

Hi-poly Sculpt

Wireframe

Wireframe

Hand-painted foliage

Hand-painted foliage

Albedo map

Albedo map

Normal map

Normal map

RMA map

RMA map